Official modding tools for Cities: Skylines 2 will take at least a couple of months to be ready for an initial release, developer Colossal Order has said.

Official mod support and mod tools will be added to the game as an all-in-one Editor, which publisher Paradox previously confirmed wouldn’t be present at launch.

In the latest developer diary from Colossal Order, CEO Mariina Hallikainen said the studio expected to need at least a couple more months to get the Editor “in a shape where we can release it”.

So far, the Editor includes maps and support for code modding, Hallikainen stated, which Colossal Order is planning to add to Cities: Skylines 2 in an “initial release”. Over time, the studio will add other modding features which were present in the original Cities: Skylines such as asset importing.